WorldSim Opus 3.6 35B A3B — Hardware Requirements & GPU Compatibility
ChatRoleplayReasoningWorldSim Opus 3.6 35B A3B is a 35.1B-parameter open language model from Gryphe. It supports a context window of up to 262,144 tokens. At BF16 it needs about 70.60 GB of VRAM — see which GPUs and Macs can run it below.
Specifications
- Publisher
- Gryphe
- Parameters
- 35.1B
- Architecture
- Qwen3_5MoeForConditionalGeneration
- Context Length
- 262,144 tokens
- Vocabulary Size
- 248,320
- Release Date
- 2026-05-15
- License
- Apache 2.0
Get Started
HuggingFace
How Much VRAM Does WorldSim Opus 3.6 35B A3B Need?
Select a quantization to see compatible GPUs below.
| Quantization | Bits | VRAM | + Context | File Size | Quality |
|---|---|---|---|---|---|
| BF16 | 16.00 | 70.6 GB | 81.3 GB | 70.21 GB | Brain floating point 16 — preferred for training |
Which GPUs Can Run WorldSim Opus 3.6 35B A3B?
BF16 · 70.6 GBWorldSim Opus 3.6 35B A3B (BF16) requires 70.6 GB of VRAM to load the model weights. For comfortable inference with headroom for KV cache and system overhead, 92+ GB is recommended. Using the full 262K context window can add up to 10.7 GB, bringing total usage to 81.3 GB. No single GPU has enough memory — multi-GPU or cluster setups are needed.
Which Devices Can Run WorldSim Opus 3.6 35B A3B?
BF16 · 70.6 GB5 devices with unified memory can run WorldSim Opus 3.6 35B A3B, including NVIDIA DGX H100, NVIDIA DGX A100 640GB.
Related Models
Frequently Asked Questions
- How much VRAM does WorldSim Opus 3.6 35B A3B need?
WorldSim Opus 3.6 35B A3B requires 70.6 GB of VRAM at BF16. Full 262K context adds up to 10.7 GB (81.3 GB total).
VRAM = Weights + KV Cache + Overhead
Weights = 35.1B × 16 bits ÷ 8 = 70.2 GB
KV Cache + Overhead ≈ 0.4 GB (at 2K context + ~0.3 GB framework)
KV Cache + Overhead ≈ 11 GB (at full 262K context)
VRAM usage by quantization
BF1670.6 GBBF16 + full context81.3 GB- Can NVIDIA GeForce RTX 5090 run WorldSim Opus 3.6 35B A3B?
No — WorldSim Opus 3.6 35B A3B requires at least 70.6 GB at BF16, which exceeds the NVIDIA GeForce RTX 5090's 32 GB of VRAM.
- Can I run WorldSim Opus 3.6 35B A3B on a Mac?
WorldSim Opus 3.6 35B A3B requires at least 70.6 GB at BF16, which exceeds the unified memory of most consumer Macs. You would need a Mac Studio or Mac Pro with a high-memory configuration.
- Can I run WorldSim Opus 3.6 35B A3B locally?
Yes — WorldSim Opus 3.6 35B A3B can run locally on consumer hardware. At BF16 quantization it needs 70.6 GB of VRAM. Popular tools include Ollama, LM Studio, and llama.cpp.
- How fast is WorldSim Opus 3.6 35B A3B?
At BF16, WorldSim Opus 3.6 35B A3B can reach ~41 tok/s on AMD Instinct MI300X. Speed depends mainly on GPU memory bandwidth. Real-world results typically within ±20%.
tok/s = (bandwidth GB/s ÷ model GB) × efficiency
Example: AMD Instinct MI300X → 5300 ÷ 70.6 × 0.55 = ~41 tok/s
Estimated speed at BF16 (70.6 GB)
~41 tok/s~31 tok/s~26 tok/sReal-world results typically within ±20%. Speed depends on batch size, quantization kernel, and software stack.
- What's the download size of WorldSim Opus 3.6 35B A3B?
At BF16, the download is about 70.21 GB.
- Which GPUs can run WorldSim Opus 3.6 35B A3B?
No single consumer GPU has enough VRAM to run WorldSim Opus 3.6 35B A3B at BF16 (70.6 GB). Multi-GPU or professional hardware is required.
- Which devices can run WorldSim Opus 3.6 35B A3B?
5 devices with unified memory can run WorldSim Opus 3.6 35B A3B at BF16 (70.6 GB), including Mac Pro M2 Ultra (192 GB), Mac Studio M2 Ultra (192 GB), Mac Studio M4 Max (128 GB), NVIDIA DGX A100 640GB. Apple Silicon Macs use unified memory shared between CPU and GPU, making them well-suited for local LLM inference.