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Inclusion AILLaDA2MoeModelLM

LLaDA2.2 Flash — Hardware Requirements & GPU Compatibility

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LLaDA2.2 Flash is a 102.9B-parameter open language model from Inclusion AI. It supports a context window of up to 131,072 tokens. At BF16 it needs about 206.21 GB of VRAM — see which GPUs and Macs can run it below.

102.9B params · dense131K contextApache 2.01.7K downloads88 likes

LLaDA2.2 Flash runs on a 256 GB+ Mac or a datacenter GPU

Best local pick → Mac Studio (M3 Ultra, 256GB) · BF16 · 207.2 GB · ~3 tok/s

Macs from256 GB BF16 · ~3 tok/s

Apache 2.0

Not set up for it?

Reference GPU · RTX 4090 24 GB

Estimates, ±20% · how we estimate

Run LLaDA2.2 Flash

One recommended way. Every other method, OS and quant is in the step-by-step guide.

Recommended

vLLM
one command · needs vLLM installed
$vllm serve inclusionAI/LLaDA2.2-flash --max-model-len 16384 --tensor-parallel-size 8

vLLM repo with its own quantisation

Download: Weights on Hugging Face

install, OS, other quants

Other ways

each opens step-by-step

Run in cloud

Fits on B300 (288 GB) (80 GB headroom) · BF16

Generation speed
~25 tok/s
generation speed
Cost per 1M output tokens
$76.50
per 1M output tokens

How Much VRAM Does LLaDA2.2 Flash Need?

Select a quantization level; the listed hardware adheres to it.

QuantizationVRAM+32KRuns on
206.2 GB208.2 GB16-bit · bfloat — Brain floating point 16 — preferred for trainingRuns on Instinct MI325X 256 GB
est.calculated, no published file yet

Selected BF16

Brain floating point 16

207.2GBat 16K context

Weights
205.8 GB
KV cache
1.1 GB
Overhead
0.3 GB

Server-class: ~207.2 GB at 16K context · one Instinct MI325X 256 GB

Or rent B300 from $6.94/hr.

Which Hardware Can Run LLaDA2.2 Flash?

BF16 · 206.2 GB

LLaDA2.2 Flash (BF16) requires 206.2 GB of VRAM to load the model weights. For comfortable inference with headroom for KV cache and system overhead, 269+ GB is recommended. Using the full 131K context window can add up to 8.5 GB, bringing total usage to 214.7 GB. No consumer GPU has enough memory. 2 devices with unified memory can run LLaDA2.2 Flash, including Mac Studio (M3 Ultra, 512GB), Mac Studio (M3 Ultra, 256GB).

Needs server-class hardware

LLaDA2.2 Flash runs on a 256 GB+ Mac or a datacenter GPU · BF16 needs ~207.2 GB

Hardware that runs this model
HardwareQuantMemorySpeedContextHardware page
Mac 256 GB · Mac Studio (M3 Ultra, 256GB)BF16207.2 GB~3 tok/s128K ctxMac Studio →BF16 · 207.2 GB · ~3 tok/s · 128K ctx
Instinct MI325X 256 GB · one GPUBF16207.2 GB~18 tok/s128K ctxInstinct MI325X →BF16 · 207.2 GB · ~18 tok/s · 128K ctx
3× H100 SXM 80 GB · 240 GBBF16207.2 GB—128K ctxH100 SXM →BF16 · 207.2 GB · 128K ctx
2× H200 SXM 141 GB · 282 GBBF16207.2 GB—128K ctxH200 SXM →BF16 · 207.2 GB · 128K ctx
2× B200 192 GB · 384 GBBF16207.2 GB—128K ctxB200 →BF16 · 207.2 GB · 128K ctx

Also: Instinct MI325X · Instinct MI350X · Instinct MI355X · B300 · Mac Studio (M3 Ultra, 256GB) · Mac Studio (M3 Ultra, 512GB) · NVIDIA DGX A100 640GB · NVIDIA DGX H100

≤ 640 GB tier →

By VRAM tier · typical GPUs and Macs at BF16

Consumer GPUs (up to 32 GB) and Macs up to 192 GB: too small for this model (needs ≥ 207.2 GB)8 GB tier →12 GB tier →16 GB tier →24 GB tier →Macs →

Alternatives to LLaDA2.2 Flash

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Specifications

Publisher
Inclusion AI
Parameters
102.9B
Architecture
LLaDA2MoeModelLM
Context Length
131,072 tokens
Vocabulary Size
157,184
Release Date
2026-07-16
License
Apache 2.0

Frequently Asked Questions

How much VRAM does LLaDA2.2 Flash need?

LLaDA2.2 Flash requires 206.2 GB of VRAM at BF16. Full 131K context adds up to 8.5 GB (214.7 GB total).

VRAM = Weights + KV Cache + Overhead

Weights = 102.9B × 16 bits ÷ 8 = 205.8 GB

KV Cache + Overhead ≈ 0.4 GB (at 2K context + ~0.3 GB framework)

Fit ratings and hardware model lists check this model with room for a 16K-token context, which needs a little more memory.

KV Cache + Overhead ≈ 8.9 GB (at full 131K context)

VRAM usage by quantization

206.2 GB
214.7 GB

Learn more about VRAM estimation →

Can NVIDIA GeForce RTX 5090 run LLaDA2.2 Flash?

No — LLaDA2.2 Flash requires at least 206.2 GB at BF16, which exceeds the NVIDIA GeForce RTX 5090's 32 GB of VRAM.

Can I run LLaDA2.2 Flash on a Mac?

Yes — Mac Studio (M3 Ultra, 256GB) and 1 other Mac can run LLaDA2.2 Flash. Apple Silicon uses unified memory, so the model shares RAM with the system. At BF16 you need at least 206.2 GB of usable unified memory (RAM minus macOS overhead).

Can I run LLaDA2.2 Flash locally?

Yes — LLaDA2.2 Flash can run locally on consumer hardware. Popular tools include Ollama, LM Studio, and llama.cpp.

How fast is LLaDA2.2 Flash?

At BF16, LLaDA2.2 Flash can reach ~23 tok/s on AMD Instinct MI350X. Speed depends mainly on GPU memory bandwidth. Real-world results typically within ±20%.

tok/s = (bandwidth GB/s ÷ model GB) × efficiency

Example: NVIDIA B300 → 8000 ÷ 206.2 × 0.65 = ~25 tok/s

Estimated speed at BF16 (206.2 GB)

~25 tok/s
~23 tok/s
~23 tok/s

Real-world results typically within ±20%. Speed depends on batch size, quantization kernel, and software stack.

Learn more about tok/s estimation →

What's the download size of LLaDA2.2 Flash?

At BF16, the download is about 205.78 GB.

Which GPUs can run LLaDA2.2 Flash?

No single consumer GPU has enough VRAM to run LLaDA2.2 Flash at BF16 (206.2 GB). Multi-GPU or professional hardware is required.

Which devices can run LLaDA2.2 Flash?

2 devices with unified memory can run LLaDA2.2 Flash at BF16 (206.2 GB), including Mac Studio (M3 Ultra, 256GB), Mac Studio (M3 Ultra, 512GB). Apple Silicon Macs use unified memory shared between CPU and GPU, making them well-suited for local LLM inference.