GOAT 70B Storytelling — Hardware Requirements & GPU Compatibility
ChatSpecifications
- Publisher
- GOAT-AI
- Parameters
- 70B
- Architecture
- LlamaForCausalLM
- Context Length
- 4,096 tokens
- Vocabulary Size
- 32,000
- Release Date
- 2024-03-04
- License
- Llama 2 Community
Get Started
HuggingFace
How Much VRAM Does GOAT 70B Storytelling Need?
Select a quantization to see compatible GPUs below.
| Quantization | Bits | VRAM | + Context | File Size | Quality |
|---|---|---|---|---|---|
| BF16 | 16.00 | 141.0 GB | 141.6 GB | 140.00 GB | Brain floating point 16 — preferred for training |
Which GPUs Can Run GOAT 70B Storytelling?
BF16 · 141.0 GBGOAT 70B Storytelling (BF16) requires 141.0 GB of VRAM to load the model weights. For comfortable inference with headroom for KV cache and system overhead, 184+ GB is recommended. Using the full 4K context window can add up to 0.7 GB, bringing total usage to 141.6 GB. No single GPU has enough memory — multi-GPU or cluster setups are needed.
Which Devices Can Run GOAT 70B Storytelling?
BF16 · 141.0 GB4 devices with unified memory can run GOAT 70B Storytelling, including NVIDIA DGX H100, NVIDIA DGX A100 640GB, Mac Pro M2 Ultra (192 GB).
Runs great
— Plenty of headroomDecent
— Enough memory, may be tightRelated Models
Frequently Asked Questions
- How much VRAM does GOAT 70B Storytelling need?
GOAT 70B Storytelling requires 141.0 GB of VRAM at BF16. Full 4K context adds up to 0.7 GB (141.6 GB total).
VRAM = Weights + KV Cache + Overhead
Weights = 70B × 16 bits ÷ 8 = 140 GB
KV Cache + Overhead ≈ 1 GB (at 2K context + ~0.3 GB framework)
KV Cache + Overhead ≈ 1.6 GB (at full 4K context)
VRAM usage by quantization
BF16141.0 GBBF16 + full context141.6 GB- Can NVIDIA GeForce RTX 5090 run GOAT 70B Storytelling?
No — GOAT 70B Storytelling requires at least 141.0 GB at BF16, which exceeds the NVIDIA GeForce RTX 5090's 32 GB of VRAM.
- Can I run GOAT 70B Storytelling on a Mac?
GOAT 70B Storytelling requires at least 141.0 GB at BF16, which exceeds the unified memory of most consumer Macs. You would need a Mac Studio or Mac Pro with a high-memory configuration.
- Can I run GOAT 70B Storytelling locally?
Yes — GOAT 70B Storytelling can run locally on consumer hardware. At BF16 quantization it needs 141.0 GB of VRAM. Popular tools include Ollama, LM Studio, and llama.cpp.
- How fast is GOAT 70B Storytelling?
At BF16, GOAT 70B Storytelling can reach ~21 tok/s on AMD Instinct MI300X. Speed depends mainly on GPU memory bandwidth. Real-world results typically within ±20%.
tok/s = (bandwidth GB/s ÷ model GB) × efficiency
Example: AMD Instinct MI300X → 5300 ÷ 141.0 × 0.55 = ~21 tok/s
Estimated speed at BF16 (141.0 GB)
AMD Instinct MI300X~21 tok/sReal-world results typically within ±20%. Speed depends on batch size, quantization kernel, and software stack.
- What's the download size of GOAT 70B Storytelling?
At BF16, the download is about 140.00 GB.
- Which GPUs can run GOAT 70B Storytelling?
No single consumer GPU has enough VRAM to run GOAT 70B Storytelling at BF16 (141.0 GB). Multi-GPU or professional hardware is required.
- Which devices can run GOAT 70B Storytelling?
4 devices with unified memory can run GOAT 70B Storytelling at BF16 (141.0 GB), including Mac Pro M2 Ultra (192 GB), Mac Studio M2 Ultra (192 GB), NVIDIA DGX A100 640GB, NVIDIA DGX H100. Apple Silicon Macs use unified memory shared between CPU and GPU, making them well-suited for local LLM inference.