Inclusion AI·BailingMoeV2ForCausalLM

Ring Flash 2.0 — Hardware Requirements & GPU Compatibility

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Ring-flash-2.0 is Inclusion AI's reasoning ("thinking") model, a mixture-of-experts system built on the same Ling 2.0 architecture and Ling-flash-base-2.0 checkpoint as Ling-flash-2.0, sharing its roughly 102.9-billion total and about 6.15-billion active parameter footprint. It adds long chain-of-thought supervised fine-tuning followed by reinforcement learning with verifiable rewards and a further RLHF stage, using Inclusion AI's own IcePop algorithm to stabilize MoE reinforcement learning against training-inference probability mismatches during long rollouts. The company reports it leads comparable open thinking models on math, code, and logical-reasoning benchmarks while retaining the creative-writing strength of its non-thinking twin, Ling-flash-2.0. Its small active-parameter footprint keeps generation fast, but all of its parameters must stay in memory, so it needs a multi-GPU setup or a high-memory workstation even once quantized. Context length is natively 32,768 tokens, extendable to 128,000 tokens with YaRN. It is released under the MIT license, permitting unrestricted commercial and research use. It was published in September 2025, alongside its non-reasoning sibling Ling-flash-2.0.

366 downloads 103 likes 1.0K quant downloads33K context

Specifications

Publisher
Inclusion AI
Parameters
102.9B
Architecture
BailingMoeV2ForCausalLM
Context Length
32,768 tokens
Vocabulary Size
157,184
Release Date
2025-09-19
License
MIT

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How Much VRAM Does Ring Flash 2.0 Need?

Select a quantization to see compatible GPUs below.

QuantizationBitsVRAM
Q2_K3.4044.2 GB
Q3_K_S3.5045.5 GB
Q3_K_M3.9050.6 GB
Q4_K_Mest.4.8062.2 GB
Q5_K_Mest.5.7073.7 GB
Q6_Kest.6.6085.3 GB
Q8_0est.8.00103.3 GB

est.= calculated VRAM estimate; no published GGUF file found for that quantization yet. Other rows are verified against real community uploads.

Which GPUs Can Run Ring Flash 2.0?

Q4_K_M · 62.2 GB

Ring Flash 2.0 (Q4_K_M) requires 62.2 GB of VRAM to load the model weights. For comfortable inference with headroom for KV cache and system overhead, 81+ GB is recommended. Using the full 33K context window can add up to 2.0 GB, bringing total usage to 64.2 GB. No single GPU has enough memory — multi-GPU or cluster setups are needed.

Which Devices Can Run Ring Flash 2.0?

Q4_K_M · 62.2 GB

22 devices with unified memory can run Ring Flash 2.0, including NVIDIA DGX H100, NVIDIA DGX A100 640GB, Mac Studio (M3 Ultra, 96GB).

Where to Download Ring Flash 2.0

Community quantizations of this model — GGUF for llama.cpp, Ollama, and LM Studio, plus AWQ/MLX variants where available.

Frequently Asked Questions

How much VRAM does Ring Flash 2.0 need?

Ring Flash 2.0 requires 62.2 GB of VRAM at Q4_K_M, or 206.2 GB at BF16. Full 33K context adds up to 2.0 GB (64.2 GB total).

VRAM = Weights + KV Cache + Overhead

Weights = 102.9B × 4.8 bits ÷ 8 = 61.7 GB

KV Cache + Overhead ≈ 0.5 GB (at 2K context + ~0.3 GB framework)

KV Cache + Overhead ≈ 2.5 GB (at full 33K context)

VRAM usage by quantization

62.2 GB
64.2 GB

Learn more about VRAM estimation →

Can NVIDIA GeForce RTX 5090 run Ring Flash 2.0?

Yes, at IQ2_XS (31.3 GB) or lower. Higher quantizations like IQ2_S (32.6 GB) exceed the NVIDIA GeForce RTX 5090's 32 GB.

What's the best quantization for Ring Flash 2.0?

For Ring Flash 2.0, Q4_K_M (62.2 GB) offers the best balance of quality and VRAM usage. Q5_K_M (73.7 GB) provides better quality if you have the VRAM. The smallest option is IQ2_XXS at 28.7 GB.

VRAM requirement by quantization

IQ2_XXS
28.7 GB
IQ3_XXS
40.3 GB
Q2_K
44.2 GB
Q4_K_M ★
62.2 GB
Q5_K_M
73.7 GB
BF16
206.2 GB

★ Recommended — best balance of quality and VRAM usage.

Learn more about quantization →

Can I run Ring Flash 2.0 on a Mac?

Ring Flash 2.0 requires at least 28.7 GB at IQ2_XXS, which exceeds the unified memory of most consumer Macs. You would need a Mac Studio or Mac Pro with a high-memory configuration.

Can I run Ring Flash 2.0 locally?

Yes — Ring Flash 2.0 can run locally on consumer hardware. At Q4_K_M quantization it needs 62.2 GB of VRAM. Popular tools include Ollama, LM Studio, and llama.cpp.

How fast is Ring Flash 2.0?

At Q4_K_M, Ring Flash 2.0 can reach ~139 tok/s on AMD Instinct MI350X. Speed depends mainly on GPU memory bandwidth. Real-world results typically within ±20%.

tok/s = (bandwidth GB/s ÷ model GB) × efficiency

Example: NVIDIA B200 → 8000 ÷ 62.2 × 0.65 = ~404 tok/s

Estimated speed at Q4_K_M (62.2 GB)

~404 tok/s
~404 tok/s
~342 tok/s

Real-world results typically within ±20%. Speed depends on batch size, quantization kernel, and software stack.

Learn more about tok/s estimation →

What's the download size of Ring Flash 2.0?

At Q4_K_M, the download is about 61.73 GB. The full-precision BF16 version is 205.78 GB. The smallest option (IQ2_XXS) is 28.29 GB.

Which GPUs can run Ring Flash 2.0?

No single consumer GPU has enough VRAM to run Ring Flash 2.0 at Q4_K_M (62.2 GB). Multi-GPU or professional hardware is required.

Which devices can run Ring Flash 2.0?

23 devices with unified memory can run Ring Flash 2.0 at Q4_K_M (62.2 GB), including ASUS Ascent GX10, Asus ROG Flow Z13 (2025, Ryzen AI Max+ 395, 128 GB), Beelink GTR9 Pro (Ryzen AI Max+ 395, 128 GB), Framework Desktop (Ryzen AI Max+ 395, 128 GB). Apple Silicon Macs use unified memory shared between CPU and GPU, making them well-suited for local LLM inference.