LocoOperator 4B — Hardware Requirements & GPU Compatibility
ChatCodeFunctionsSpecifications
- Publisher
- LocoreMind
- Parameters
- 4.0B
- Architecture
- Qwen3ForCausalLM
- Context Length
- 262,144 tokens
- Vocabulary Size
- 151,936
- Release Date
- 2026-02-24
- License
- MIT
Get Started
HuggingFace
How Much VRAM Does LocoOperator 4B Need?
Select a quantization to see compatible GPUs below.
| Quantization | Bits | VRAM | + Context | File Size | Quality |
|---|---|---|---|---|---|
| BF16 | 16.00 | 8.5 GB | 32.5 GB | 8.04 GB | Brain floating point 16 — preferred for training |
Which GPUs Can Run LocoOperator 4B?
BF16 · 8.5 GBLocoOperator 4B (BF16) requires 8.5 GB of VRAM to load the model weights. For comfortable inference with headroom for KV cache and system overhead, 12+ GB is recommended. Using the full 262K context window can add up to 24.0 GB, bringing total usage to 32.5 GB. 28 GPUs can run it, including NVIDIA GeForce RTX 5090, NVIDIA GeForce RTX 3090 Ti, NVIDIA GeForce RTX 3080 Ti.
Runs great
— Plenty of headroomDecent
— Enough VRAM, may be tightWhich Devices Can Run LocoOperator 4B?
BF16 · 8.5 GB27 devices with unified memory can run LocoOperator 4B, including NVIDIA DGX H100, NVIDIA DGX A100 640GB.
Runs great
— Plenty of headroomRelated Models
Frequently Asked Questions
- How much VRAM does LocoOperator 4B need?
LocoOperator 4B requires 8.5 GB of VRAM at BF16. Full 262K context adds up to 24.0 GB (32.5 GB total).
VRAM = Weights + KV Cache + Overhead
Weights = 4.0B × 16 bits ÷ 8 = 8 GB
KV Cache + Overhead ≈ 0.5 GB (at 2K context + ~0.3 GB framework)
KV Cache + Overhead ≈ 24.5 GB (at full 262K context)
VRAM usage by quantization
BF168.5 GBBF16 + full context32.5 GB- Can I run LocoOperator 4B on a Mac?
LocoOperator 4B requires at least 8.5 GB at BF16, which exceeds the unified memory of most consumer Macs. You would need a Mac Studio or Mac Pro with a high-memory configuration.
- Can I run LocoOperator 4B locally?
Yes — LocoOperator 4B can run locally on consumer hardware. At BF16 quantization it needs 8.5 GB of VRAM. Popular tools include Ollama, LM Studio, and llama.cpp.
- How fast is LocoOperator 4B?
At BF16, LocoOperator 4B can reach ~342 tok/s on AMD Instinct MI300X. On NVIDIA GeForce RTX 4090: ~77 tok/s. Speed depends mainly on GPU memory bandwidth. Real-world results typically within ±20%.
tok/s = (bandwidth GB/s ÷ model GB) × efficiency
Example: AMD Instinct MI300X → 5300 ÷ 8.5 × 0.55 = ~342 tok/s
Estimated speed at BF16 (8.5 GB)
AMD Instinct MI300X~342 tok/sNVIDIA GeForce RTX 4090~77 tok/sNVIDIA H100 SXM~255 tok/sAMD Instinct MI250X~211 tok/sReal-world results typically within ±20%. Speed depends on batch size, quantization kernel, and software stack.
- What's the download size of LocoOperator 4B?
At BF16, the download is about 8.04 GB.
- Which GPUs can run LocoOperator 4B?
28 consumer GPUs can run LocoOperator 4B at BF16 (8.5 GB). Top options include AMD Radeon RX 6800, AMD Radeon RX 6800 XT, AMD Radeon RX 6900 XT, AMD Radeon RX 6700 XT. 17 GPUs have plenty of headroom for comfortable inference.
- Which devices can run LocoOperator 4B?
27 devices with unified memory can run LocoOperator 4B at BF16 (8.5 GB), including Mac Mini M4 (16 GB), Mac Mini M4 (32 GB), Mac Mini M4 Pro (24 GB), Mac Mini M4 Pro (48 GB). Apple Silicon Macs use unified memory shared between CPU and GPU, making them well-suited for local LLM inference.