llmrun
OmniSVGQwen2_5_VLForConditionalGeneration

OmniSVG1.1 8B — Hardware Requirements & GPU Compatibility

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OmniSVG1.1 8B is a 8B-parameter open language model from OmniSVG. It supports a context window of up to 128,000 tokens. At BF16 it needs about 16.42 GB of VRAM — see which GPUs and Macs can run it below.

8B params · dense128K contextApache 2.02.7K downloads21 likes
A

Runs well on a 24 GB GPU

Runs on24 GB BF16 · ~40 tok/s · 125KMacs from24 GB BF16 · ~13 tok/s

Apache 2.0

Reference GPU · RTX 4090 24 GB

Estimates, ±20% · how we estimate

Run OmniSVG1.1 8B

One recommended way. Every other method, OS and quant is in the step-by-step guide.

Recommended

vLLM
one command · needs vLLM installed
$vllm serve OmniSVG/OmniSVG1.1_8B --max-model-len 16384

vLLM repo with its own quantisation

Download: Weights on Hugging Face

install, OS, other quants

Other ways

each opens step-by-step

Run in cloud

Fits on RTX 3090 (24 GB) (6 GB headroom) · BF16

Generation speed
~37 tok/s
generation speed
Cost per 1M output tokens
$1.61
per 1M output tokens

How Much VRAM Does OmniSVG1.1 8B Need?

Select a quantization level; the listed hardware adheres to it.

QuantizationVRAM+32KOn RTX 4090 (reference)
16.4 GB18.2 GB16-bit · bfloat — Brain floating point 16 — preferred for trainingFits: 125K context · ~40 tok/s
est.calculated, no published file yet

Selected BF16

Brain floating point 16

17.2GBat 16K context

Weights
16.0 GB
KV cache
0.9 GB
Overhead
0.3 GB

Fits RTX 4090 (reference) · 6.8 GB free · ~40 tok/s

≥50 tok/s needs ≥1.26 TB/s · RTX 5090 ~71

Which Hardware Can Run OmniSVG1.1 8B?

BF16 · 16.4 GB

OmniSVG1.1 8B (BF16) requires 16.4 GB of VRAM to load the model weights. For comfortable inference with headroom for KV cache and system overhead, 22+ GB is recommended. Using the full 128K context window can add up to 7.2 GB, bringing total usage to 23.6 GB. 8 GPUs can run it, including NVIDIA GeForce RTX 5090, NVIDIA GeForce RTX 3090 Ti. 122 devices with unified memory can run OmniSVG1.1 8B, including Mac Studio (M3 Ultra, 256GB), Mac Studio (M3 Ultra, 512GB), Mac Mini M5 Pro (24 GB).

By VRAM tier · typical GPUs and Macs at BF16
8–16 GB · RTX 4060, RTX 3060 12GB, RTX 5060 Ti 16GBDoesn't fit — smallest quant needs 17.2 GB8 GB tier →12 GB tier →16 GB tier →
24 GB · RTX 4090referenceBF16 · 17.2 GB · ~40 tok/s · 125K24 GB tier →
Mac 32 GB · Mac Mini M4BF16 · 17.2 GB · ~5 tok/s · 125KMacs →
Mac 64 GB · Mac Studio M4 MaxBF16 · 17.2 GB · ~23 tok/s · 125KMacs →

Alternatives to OmniSVG1.1 8B

Similar models

6
ModelScoreVRAMtok/sWhy it is similar
Ling 3.0 TinyInclusion AI—5.5 GB~364same size
LFM2.5 8B A1BLiquid AI—5.6 GB~335same size
BitCPM CANN 8BOpenBMB—5.6 GB~127same size
Gemma 4 E4BGoogle—5.6 GB~123same size
Phi Mini MoE InstructMicrosoft—5.4 GB~239same size
Gemma 3n E4B ITGoogle—7.7 GB~127same size

Specifications

Publisher
OmniSVG
Parameters
8B
Architecture
Qwen2_5_VLForConditionalGeneration
Context Length
128,000 tokens
Vocabulary Size
197,000
Release Date
2025-12-01
License
Apache 2.0

Frequently Asked Questions

How much VRAM does OmniSVG1.1 8B need?

OmniSVG1.1 8B requires 16.4 GB of VRAM at BF16. Full 128K context adds up to 7.2 GB (23.6 GB total).

VRAM = Weights + KV Cache + Overhead

Weights = 8B × 16 bits ÷ 8 = 16 GB

KV Cache + Overhead ≈ 0.4 GB (at 2K context + ~0.3 GB framework)

Fit ratings and hardware model lists check this model with room for a 16K-token context, which needs a little more memory.

KV Cache + Overhead ≈ 7.6 GB (at full 128K context)

VRAM usage by quantization

16.4 GB
23.6 GB

Learn more about VRAM estimation →

Can I run OmniSVG1.1 8B on a Mac?

Yes — Mac Mini M5 Pro (24 GB) and 106 other Macs can run OmniSVG1.1 8B. Apple Silicon uses unified memory, so the model shares RAM with the system. At BF16 you need at least 16.4 GB of usable unified memory (RAM minus macOS overhead).

Can I run OmniSVG1.1 8B locally?

Yes — OmniSVG1.1 8B can run locally on consumer hardware. Popular tools include Ollama, LM Studio, and llama.cpp.

How fast is OmniSVG1.1 8B?

At BF16, OmniSVG1.1 8B can reach ~292 tok/s on AMD Instinct MI350X. On NVIDIA GeForce RTX 4090: ~40 tok/s. Speed depends mainly on GPU memory bandwidth. Real-world results typically within ±20%.

tok/s = (bandwidth GB/s ÷ model GB) × efficiency

Example: NVIDIA B200 → 8000 ÷ 16.4 × 0.65 = ~317 tok/s

Estimated speed at BF16 (16.4 GB)

~317 tok/s
~40 tok/s
~317 tok/s
~292 tok/s

Real-world results typically within ±20%. Speed depends on batch size, quantization kernel, and software stack.

Learn more about tok/s estimation →

What's the download size of OmniSVG1.1 8B?

At BF16, the download is about 16.00 GB.

Which GPUs can run OmniSVG1.1 8B?

8 consumer GPUs can run OmniSVG1.1 8B at BF16. Top options include NVIDIA GeForce RTX 5090, AMD Radeon RX 7900 XT, AMD Radeon RX 7900 XTX. 1 GPU has plenty of headroom for comfortable inference.

Which devices can run OmniSVG1.1 8B?

122 devices with unified memory can run OmniSVG1.1 8B at BF16 (16.4 GB), including AMD Ryzen AI 9 HX 370 (Strix Point) Laptop, ASUS Ascent GX10, Beelink GTR9 Pro (Ryzen AI Max+ 395, 128 GB), Framework Desktop (Ryzen AI Max+ 395, 128 GB). Apple Silicon Macs use unified memory shared between CPU and GPU, making them well-suited for local LLM inference.