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pipecat-aiNemotronHForCausalLM

Phonellm Alpha 1 — Hardware Requirements & GPU Compatibility

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Phonellm Alpha 1 is a 31.6B-parameter open language model from pipecat-ai. It supports a context window of up to 262,144 tokens. At Q4_K_M it needs about 19.32 GB of VRAM — see which GPUs and Macs can run it below.

31.6B params · MoE3.6B active262K contextbsd-2-clause35.1K downloads230 likes24.4K quant downloads
S

Runs great on a 24 GB GPU

Runs from12 GB IQ2_M · 128KBest on24 GB Q4_K_M · ~161 tok/s · 256KMacs from16 GB IQ2_M · ~52 tok/s

bsd-2-clause

Reference GPU · RTX 4090 24 GB

Estimates, ±20% · how we estimate

Run Phonellm Alpha 1

One recommended way. Every other method, OS and quant is in the step-by-step guide.

Recommended

Ollama
one command · needs Ollama installed
$ollama run hf.co/EryriLabs/phonellm-alpha-1-GGUF:Q4_K_M

Q4_K_M fits fully on the RTX 4090 · 4.7 GB free · 16K context

Download: phonellm-alpha-1-Q4_K_M.gguf24.52 GBEryriLabs

install, OS, other quants

Other ways

each opens step-by-step

Run in cloud

Fits on RTX 3090 (24 GB) (4 GB headroom) · Q4_K_M

Generation speed
~155 tok/s
generation speed
Cost per 1M output tokens
$0.39
per 1M output tokens

How Much VRAM Does Phonellm Alpha 1 Need?

Select a quantization level; the listed hardware adheres to it.

QuantizationVRAM+32KOn RTX 4090 (reference)
13.8 GB13.9 GB2-bit · K-quant — 2-bit quantization with K-quant improvementsFits: 256K context · ~191 tok/s
14.2 GB14.3 GB3-bit small — 3-bit small quantizationFits: 256K context · ~188 tok/s
15.8 GB15.9 GB3-bit medium — 3-bit medium quantizationFits: 256K context · ~179 tok/s
16.2 GB16.2 GB4-bit · legacy — 4-bit legacy quantizationFits: 256K context · ~177 tok/s
19.3 GB19.4 GB4-bit medium — 4-bit medium quantization — most popular sweet spotFits: 256K context · ~161 tok/s
22.9 GB23 GB5-bit medium — 5-bit medium quantization — good quality/size tradeoffFits: 128K context · ~147 tok/s
26.4 GB26.5 GB6-bit, very good — 6-bit quantization, very good qualityDoes not fit: needs 26.4 GB
31.9 GB32 GB8-bit, near-lossless — 8-bit quantization, near-losslessDoes not fit: needs 32 GB
est.calculated, no published file yet

Selected Q4_K_M

4-bit medium quantization

19.3GBat 16K context

Weights
19.0 GB
KV cache
0.1 GB
Overhead
0.3 GB

Fits RTX 4090 (reference) · 4.7 GB free · ~161 tok/s

≥50 tok/s needs ≥196 GB/s · RTX 5090 ~211, RTX 3090 Ti ~161

Which Hardware Can Run Phonellm Alpha 1?

Q4_K_M · 19.3 GB

Phonellm Alpha 1 (Q4_K_M) requires 19.3 GB of VRAM to load the model weights. For comfortable inference with headroom for KV cache and system overhead, 26+ GB is recommended. Using the full 262K context window can add up to 1.2 GB, bringing total usage to 20.5 GB. 8 GPUs can run it, including NVIDIA GeForce RTX 5090, NVIDIA GeForce RTX 3090 Ti. 122 devices with unified memory can run Phonellm Alpha 1, including Mac Studio (M3 Ultra, 256GB), Mac Studio (M3 Ultra, 512GB), Mac Studio M1 Max (32 GB).

By VRAM tier · typical GPUs and Macs at Q4_K_M
8 GB · RTX 4060Doesn't fit — smallest quant needs 9.1 GB8 GB tier →
12 GB · RTX 3060 12GBIQ2_M · 11 GB · ~122 tok/s · 128K12 GB tier →
16 GB · RTX 5060 Ti 16GBQ3_K_M · 15.8 GB · ~111 tok/s · 32K16 GB tier →
24 GB · RTX 4090referenceQ4_K_M · 19.3 GB · ~161 tok/s · 256K24 GB tier →
Mac 32 GB · Mac Mini M4Q4_K_M · 19.3 GB · ~27 tok/s · 256KMacs →
Mac 64 GB · Mac Studio M4 MaxQ4_K_M · 19.3 GB · ~62 tok/s · 256KMacs →

Alternatives to Phonellm Alpha 1

Similar models

6
ModelScoreVRAMtok/sWhy it is similar
Hy Memory 30B A3BTencent—19.1 GB~184same size
Muse Glimmer 30BMeta—19.6 GB~36same size
NVIDIA Nemotron 3.5 Lightning 30B A3B BF16NVIDIA—19.3 GB~197same size
Hy MT2 30B A3BTencent—19.1 GB~170same size
Gemma 4 31BGoogle—22.6 GB~31same size
GLM 4.7 FlashZ.ai—19.9 GB~142same size

Specifications

Publisher
pipecat-ai
Parameters
31.6B
Active parameters
3.6B per token
Architecture
NemotronHForCausalLM
Context Length
262,144 tokens
Vocabulary Size
131,072
Release Date
2026-08-24
License
bsd-2-clause

Frequently Asked Questions

How much VRAM does Phonellm Alpha 1 need?

Phonellm Alpha 1 requires 19.3 GB of VRAM at Q4_K_M, or 63.5 GB at BF16. Full 262K context adds up to 1.2 GB (20.5 GB total).

VRAM = Weights + KV Cache + Overhead

Weights = 31.6B × 4.8 bits ÷ 8 = 18.9 GB

KV Cache + Overhead ≈ 0.4 GB (at 2K context + ~0.3 GB framework)

Fit ratings and hardware model lists check this model with room for a 16K-token context, which needs a little more memory.

KV Cache + Overhead ≈ 1.6 GB (at full 262K context)

VRAM usage by quantization

19.3 GB
20.5 GB

Learn more about VRAM estimation →

Can NVIDIA GeForce RTX 4090 run Phonellm Alpha 1?

Yes, at Q5_K_M (22.9 GB) or lower. Higher quantizations like Q6_K (26.4 GB) exceed the NVIDIA GeForce RTX 4090's 24 GB.

What's the best quantization for Phonellm Alpha 1?

For Phonellm Alpha 1, Q4_K_M (19.3 GB) offers the best balance of quality and VRAM usage. Q5_K_S (22.1 GB) provides better quality if you have the VRAM. The smallest option is IQ2_XXS at 9.1 GB.

VRAM requirement by quantization

IQ2_XXS
9.1 GB
IQ3_XS
13.4 GB
Q3_K_M
15.8 GB
Q4_K_M ★
19.3 GB
Q5_K_S
22.1 GB
BF16
63.5 GB

★ Recommended — best balance of quality and VRAM usage.

Learn more about quantization →

Can I run Phonellm Alpha 1 on a Mac?

Yes — Mac Mini M2 Pro (16 GB) and 133 other Macs can run Phonellm Alpha 1, the smallest at IQ2_M. Apple Silicon uses unified memory, so the model shares RAM with the system. At Q4_K_M you need at least 19.3 GB of usable unified memory (RAM minus macOS overhead), from Mac Mini M5 Pro (24 GB).

Can I run Phonellm Alpha 1 locally?

Yes — Phonellm Alpha 1 can run locally on consumer hardware. Popular tools include Ollama, LM Studio, and llama.cpp.

How fast is Phonellm Alpha 1?

At Q4_K_M, Phonellm Alpha 1 can reach ~92 tok/s on AMD Instinct MI350X. On NVIDIA GeForce RTX 4090: ~161 tok/s. Speed depends mainly on GPU memory bandwidth. Real-world results typically within ±20%.

tok/s = 1000 ÷ (active GB ÷ (bandwidth GB/s × efficiency) × 1000 + layers × routing ms)

Mixture-of-Experts: just the active experts get read for each token, along with a fixed routing cost per layer.

Example: NVIDIA B200 → 2.2 GB active ÷ (8000 × 0.65) = 0.42 ms, plus 52 layers × 0.055 ms = 2.86 ms, so 1000 ÷ 3.28 ms = ~305 tok/s

Estimated speed at Q4_K_M (19.3 GB)

~305 tok/s
~161 tok/s
~305 tok/s
~282 tok/s

Real-world results typically within ±20%. Speed depends on batch size, quantization kernel, and software stack.

Learn more about tok/s estimation →

What's the download size of Phonellm Alpha 1?

At Q4_K_M, the download is about 18.95 GB. The full-precision BF16 version is 63.16 GB. The smallest option (IQ2_XXS) is 8.68 GB.

Which GPUs can run Phonellm Alpha 1?

8 consumer GPUs can run Phonellm Alpha 1 at Q4_K_M. Top options include NVIDIA GeForce RTX 5090, AMD Radeon RX 7900 XT, AMD Radeon RX 7900 XTX. 1 GPU has plenty of headroom for comfortable inference.

Which devices can run Phonellm Alpha 1?

122 devices with unified memory can run Phonellm Alpha 1 at Q4_K_M (19.3 GB), including AMD Ryzen AI 9 HX 370 (Strix Point) Laptop, ASUS Ascent GX10, Beelink GTR9 Pro (Ryzen AI Max+ 395, 128 GB), Framework Desktop (Ryzen AI Max+ 395, 128 GB). Apple Silicon Macs use unified memory shared between CPU and GPU, making them well-suited for local LLM inference.