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ai-sageGigaChatAudioForConditionalGeneration

GigaChat3.1 Audio 10B A1.8B — Hardware Requirements & GPU Compatibility

ChatFunctions

GigaChat3.1 Audio 10B A1.8B is a 10B-parameter open language model from ai-sage. It supports a context window of up to 262,144 tokens. At BF16 it needs about 20.63 GB of VRAM — see which GPUs and Macs can run it below.

10B params · MoE1.2B active262K contextMIT123.2K downloads59 likes
B

Decent on a 24 GB GPU

Runs on24 GB BF16 · ~198 tok/s · 16KMacs from32 GB BF16 · ~73 tok/s

MIT

Reference GPU · RTX 4090 24 GB

Estimates, ±20% · how we estimate

Run GigaChat3.1 Audio 10B A1.8B

One recommended way. Every other method, OS and quant is in the step-by-step guide.

Recommended

vLLM
one command · needs vLLM installed
$vllm serve ai-sage/GigaChat3.1-Audio-10B-A1.8B --max-model-len 16384

vLLM repo with its own quantisation

Download: Weights on Hugging Face

install, OS, other quants

Other ways

each opens step-by-step

Run in cloud

Fits on RTX A6000 (48 GB) (25 GB headroom) · BF16

Generation speed
~162 tok/s
generation speed
Cost per 1M output tokens
$0.57
per 1M output tokens

How Much VRAM Does GigaChat3.1 Audio 10B A1.8B Need?

Select a quantization level; the listed hardware adheres to it.

QuantizationVRAM+32KOn RTX 4090 (reference)
20.6 GB25.5 GB16-bit · bfloat — Brain floating point 16 — preferred for trainingFits: 16K context · ~198 tok/s
est.calculated, no published file yet

Selected BF16

Brain floating point 16

22.9GBat 16K context

Weights
20.0 GB
KV cache
2.6 GB
Overhead
0.3 GB

Fits RTX 4090 (reference) · 1.1 GB free · ~198 tok/s

≥50 tok/s needs ≥197 GB/s · RTX 5090 ~288, RTX 3090 Ti ~198

Which Hardware Can Run GigaChat3.1 Audio 10B A1.8B?

BF16 · 20.6 GB

GigaChat3.1 Audio 10B A1.8B (BF16) requires 20.6 GB of VRAM to load the model weights. For comfortable inference with headroom for KV cache and system overhead, 27+ GB is recommended. Using the full 262K context window can add up to 41.6 GB, bringing total usage to 62.2 GB. 7 GPUs can run it, including NVIDIA GeForce RTX 5090, NVIDIA GeForce RTX 3090 Ti. 100 devices with unified memory can run GigaChat3.1 Audio 10B A1.8B, including Mac Studio (M3 Ultra, 256GB), Mac Studio (M3 Ultra, 512GB), Mac Studio M1 Max (32 GB).

By VRAM tier · typical GPUs and Macs at BF16
8–16 GB · RTX 4060, RTX 3060 12GB, RTX 5060 Ti 16GBDoesn't fit — smallest quant needs 22.9 GB8 GB tier →12 GB tier →16 GB tier →
24 GB · RTX 4090referenceBF16 · 22.9 GB · ~198 tok/s · 16K24 GB tier →
Mac 32 GB · Mac Mini M4BF16 · 22.9 GB · ~30 tok/s · 32KMacs →
Mac 64 GB · Mac Studio M4 MaxBF16 · 22.9 GB · ~88 tok/s · 128KMacs →

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Specifications

Publisher
ai-sage
Parameters
10B
Active parameters
1.2B per token
Architecture
GigaChatAudioForConditionalGeneration
Context Length
262,144 tokens
Vocabulary Size
128,256
Release Date
2026-07-13
License
MIT

Frequently Asked Questions

How much VRAM does GigaChat3.1 Audio 10B A1.8B need?

GigaChat3.1 Audio 10B A1.8B requires 20.6 GB of VRAM at BF16. Full 262K context adds up to 41.5 GB (62.2 GB total).

VRAM = Weights + KV Cache + Overhead

Weights = 10B × 16 bits ÷ 8 = 20 GB

KV Cache + Overhead ≈ 0.6 GB (at 2K context + ~0.3 GB framework)

Fit ratings and hardware model lists check this model with room for a 16K-token context, which needs a little more memory.

KV Cache + Overhead ≈ 42.2 GB (at full 262K context)

VRAM usage by quantization

20.6 GB
62.2 GB

Learn more about VRAM estimation →

Can I run GigaChat3.1 Audio 10B A1.8B on a Mac?

Yes — Mac Studio M1 Max (32 GB) and 84 other Macs can run GigaChat3.1 Audio 10B A1.8B. Apple Silicon uses unified memory, so the model shares RAM with the system. At BF16 you need at least 20.6 GB of usable unified memory (RAM minus macOS overhead).

Can I run GigaChat3.1 Audio 10B A1.8B locally?

Yes — GigaChat3.1 Audio 10B A1.8B can run locally on consumer hardware. Popular tools include Ollama, LM Studio, and llama.cpp.

How fast is GigaChat3.1 Audio 10B A1.8B?

At BF16, GigaChat3.1 Audio 10B A1.8B can reach ~176 tok/s on AMD Instinct MI350X. On NVIDIA GeForce RTX 4090: ~198 tok/s. Speed depends mainly on GPU memory bandwidth. Real-world results typically within ±20%.

tok/s = 1000 ÷ (active GB ÷ (bandwidth GB/s × efficiency) × 1000 + layers × routing ms)

Mixture-of-Experts: just the active experts get read for each token, along with a fixed routing cost per layer.

Example: NVIDIA B200 → 2.4 GB active ÷ (8000 × 0.65) = 0.457 ms, plus 26 layers × 0.055 ms = 1.430 ms, so 1000 ÷ 1.887 ms = ~530 tok/s

Estimated speed at BF16 (20.6 GB)

~530 tok/s
~198 tok/s
~530 tok/s
~459 tok/s

Real-world results typically within ±20%. Speed depends on batch size, quantization kernel, and software stack.

Learn more about tok/s estimation →

What's the download size of GigaChat3.1 Audio 10B A1.8B?

At BF16, the download is about 20.00 GB.

Which GPUs can run GigaChat3.1 Audio 10B A1.8B?

7 consumer GPUs can run GigaChat3.1 Audio 10B A1.8B at BF16. Top options include NVIDIA GeForce RTX 5090, AMD Radeon RX 7900 XTX, NVIDIA GeForce RTX 3090. 1 GPU has plenty of headroom for comfortable inference.

Which devices can run GigaChat3.1 Audio 10B A1.8B?

100 devices with unified memory can run GigaChat3.1 Audio 10B A1.8B at BF16 (20.6 GB), including AMD Ryzen AI 9 HX 370 (Strix Point) Laptop, ASUS Ascent GX10, Beelink GTR9 Pro (Ryzen AI Max+ 395, 128 GB), Framework Desktop (Ryzen AI Max+ 395, 128 GB). Apple Silicon Macs use unified memory shared between CPU and GPU, making them well-suited for local LLM inference.