llmrun
Inclusion AILLaDA2MoeModelLM

LLaDA2.1 Mini — Hardware Requirements & GPU Compatibility

ChatFunctions

LLaDA2.1 Mini is a 16.3B-parameter open language model from Inclusion AI. It supports a context window of up to 32,768 tokens. At BF16 it needs about 32.90 GB of VRAM — see which GPUs and Macs can run it below.

16.3B params · MoE1.4B active33K contextApache 2.093.9K downloads128 likes41 quant downloads

LLaDA2.1 Mini runs on a 48 GB+ Mac or a workstation GPU

Best local pick → Mac Studio M5 Max (48 GB) · BF16 · 33.5 GB · ~93 tok/s

Macs from48 GB BF16 · ~93 tok/s

Apache 2.0

Not set up for it?

Reference GPU · RTX 4090 24 GB

Estimates, ±20% · how we estimate

Run LLaDA2.1 Mini

One recommended way. Every other method, OS and quant is in the step-by-step guide.

Recommended

vLLM
one command · needs vLLM installed
$vllm serve inclusionAI/LLaDA2.1-mini --max-model-len 16384

vLLM repo with its own quantisation

Download: Weights on Hugging Face

install, OS, other quants

Other ways

each opens step-by-step

Run in cloud

Fits on A40 (48 GB) (14 GB headroom) · BF16

Generation speed
~133 tok/s
generation speed
Cost per 1M output tokens
$0.73
per 1M output tokens

How Much VRAM Does LLaDA2.1 Mini Need?

Select a quantization level; the listed hardware adheres to it.

QuantizationVRAM+32KOn RTX 4090 (reference)
32.9 GB34.2 GB16-bit · bfloat — Brain floating point 16 — preferred for trainingDoes not fit: needs 33.5 GB
est.calculated, no published file yet

Selected BF16

Brain floating point 16

33.5GBat 16K context

Weights
32.5 GB
KV cache
0.7 GB
Overhead
0.3 GB

Doesn't fit RTX 4090 (reference) · needs 9.5 GB more

≥50 tok/s needs ≥236 GB/s · M3 Ultra ~110, M2 Ultra ~109

Or rent A40 from $0.35/hr.

Which Hardware Can Run LLaDA2.1 Mini?

BF16 · 32.9 GB

LLaDA2.1 Mini (BF16) requires 32.9 GB of VRAM to load the model weights. For comfortable inference with headroom for KV cache and system overhead, 43+ GB is recommended. Using the full 33K context window can add up to 1.3 GB, bringing total usage to 34.1 GB. No consumer GPU has enough memory. 67 devices with unified memory can run LLaDA2.1 Mini, including Mac Studio (M3 Ultra, 256GB), Mac Studio (M3 Ultra, 512GB), Mac Studio M5 Max (48 GB).

By VRAM tier · typical GPUs and Macs at BF16
8–16 GB · RTX 4060, RTX 3060 12GB, RTX 5060 Ti 16GBDoesn't fit — smallest quant needs 33.5 GB8 GB tier →12 GB tier →16 GB tier →
24 GB · RTX 4090referenceDoesn't fit — smallest quant needs 33.5 GB24 GB tier →
Mac 32 GB · Mac Mini M4Doesn't fit — smallest quant needs 33.5 GBMacs →
Mac 64 GB · Mac Studio M4 MaxBF16 · 33.5 GB · ~86 tok/s · 32KMacs →

Alternatives to LLaDA2.1 Mini

Similar models

4
ModelScoreVRAMtok/sWhy it is similar
Kimi VL A3B InstructMoonshot AI—10.7 GB~208same size
Moonlight 16B A3BMoonshot AI—10.1 GB~229same size
DeepSeek v2 LiteDeepSeek—10.2 GB~243same size
Deepseek Moe 16B ChatDeepSeek—11.1 GB~231same size

Specifications

Publisher
Inclusion AI
Parameters
16.3B
Active parameters
1.4B per token
Architecture
LLaDA2MoeModelLM
Context Length
32,768 tokens
Vocabulary Size
157,184
Release Date
2026-02-09
License
Apache 2.0

Frequently Asked Questions

How much VRAM does LLaDA2.1 Mini need?

LLaDA2.1 Mini requires 32.9 GB of VRAM at BF16. Full 33K context adds up to 1.3 GB (34.1 GB total).

VRAM = Weights + KV Cache + Overhead

Weights = 16.3B × 16 bits ÷ 8 = 32.5 GB

KV Cache + Overhead ≈ 0.4 GB (at 2K context + ~0.3 GB framework)

Fit ratings and hardware model lists check this model with room for a 16K-token context, which needs a little more memory.

KV Cache + Overhead ≈ 1.6 GB (at full 33K context)

VRAM usage by quantization

32.9 GB
34.1 GB

Learn more about VRAM estimation →

Can NVIDIA GeForce RTX 5090 run LLaDA2.1 Mini?

No — LLaDA2.1 Mini requires at least 32.9 GB at BF16, which exceeds the NVIDIA GeForce RTX 5090's 32 GB of VRAM.

Can I run LLaDA2.1 Mini on a Mac?

Yes — Mac Studio M5 Max (48 GB) and 55 other Macs can run LLaDA2.1 Mini. Apple Silicon uses unified memory, so the model shares RAM with the system. At BF16 you need at least 32.9 GB of usable unified memory (RAM minus macOS overhead).

Can I run LLaDA2.1 Mini locally?

Yes — LLaDA2.1 Mini can run locally on consumer hardware. Popular tools include Ollama, LM Studio, and llama.cpp.

How fast is LLaDA2.1 Mini?

At BF16, LLaDA2.1 Mini can reach ~217 tok/s on AMD Instinct MI350X. Speed depends mainly on GPU memory bandwidth. Real-world results typically within ±20%.

tok/s = 1000 ÷ (active GB ÷ (bandwidth GB/s × efficiency) × 1000 + layers × routing ms)

Mixture-of-Experts: just the active experts get read for each token, along with a fixed routing cost per layer.

Example: NVIDIA B200 → 2.9 GB active ÷ (8000 × 0.65) = 0.558 ms, plus 20 layers × 0.055 ms = 1.100 ms, so 1000 ÷ 1.658 ms = ~603 tok/s

Estimated speed at BF16 (32.9 GB)

~603 tok/s
~603 tok/s
~497 tok/s

Real-world results typically within ±20%. Speed depends on batch size, quantization kernel, and software stack.

Learn more about tok/s estimation →

What's the download size of LLaDA2.1 Mini?

At BF16, the download is about 32.51 GB.

Which GPUs can run LLaDA2.1 Mini?

No single consumer GPU has enough VRAM to run LLaDA2.1 Mini at BF16 (32.9 GB). Multi-GPU or professional hardware is required.

Which devices can run LLaDA2.1 Mini?

67 devices with unified memory can run LLaDA2.1 Mini at BF16 (32.9 GB), including ASUS Ascent GX10, Beelink GTR9 Pro (Ryzen AI Max+ 395, 128 GB), Framework Desktop (Ryzen AI Max+ 395, 128 GB), GMKtec EVO-X2 (Ryzen AI Max+ 395, 128 GB). Apple Silicon Macs use unified memory shared between CPU and GPU, making them well-suited for local LLM inference.